JeremyW C4D stuff

JENNA Explorations

GrassTest


TDEM Explorations

PTP

PTP & EPS

Local Path Particles


Fizz Explorations

Shotglass (Poly/Part)

Swat (Spawn)

TableSkid

Funnel

Attract/Repel

Damage

Schmamage

Stirring.....required very high oversampling (12) for both part2part and part2poly

 


 

SLA Explorations

SLA exploration #1 (Proximal displacement)

SLA exploration #2 (Proximal,3D alpha)

SLA exploration #3 (Proximal coloration of MetaBalls)

SLA exploration #3B (Proximal coloration of MetaBalls)

SLA exploration #4 (Proximal transparency, Reveal)

SLA exploration #5 (Proximal reversed transparency, Slimed)

SLA exploration #6 (Fusion, Proximal and Colorizer with MetaBalls)

SLA exploration #7 (Psychedelic Rain with SLA Proximal)

SLA exploration #8 (SLA Smoke exploration)

SLA exploration #9 (3D Noise as Alpha)

SLA exploration #9B (3D Noise as Alpha)

SLA exploration #9C (3D Noise w/Colorizer in Transp. channel)

SLA exploration #10 (3D Noise as Alpha)

SLA exploration #11 (3D Noise on a volumetric light)

SLA exploration #12 (Distorter with Proximal)

SLA exploration #13 (Water ripples using Distorter with Proximal)

SLA exploration #14 (Metal/Rust using only procedural channel shades)

SLA fire (Yet more 3D Noise on a volumetric light)

Surreal Landscape (Yet more 3D Noise on a volumetric light)

Please note: These are offered in the spirit of inspiring further explorations on your part. Some of the above include C4D files to further clarify what was involved in creating the effect. Those not including C4D files are simply offered as is. A little mystery to wet your whistle...

 


Tips & Tricks

Wake/ripples using Proximal

Color Mapping

Beyond Particles (AE post bluring)

SLA Falloff

Surface travel

Faked volumetric cloud fly through

Damping movement

Inertia Fake

Reactionary Rigs (Auto puppeting)

Wireframe Renders

Roll of the Dice

Camera shake Rig

Easy Smooth Camera Moves

Instance Tutorial

 


Animations / Works in progress

spaceShark

CellVille

Reinventing the...

Mercury Study

Newton's Nap

DepthDoodle

Shark attack

Puddle (made in XL 5.3)

 


Other Explorations

Perspiration/Condensation drip

Toxic Milk

Early morph experiments (actually not using morph at all, but rather faking it with "Spherify")

Text in an emitter

My first XL 5.3 exploration

My first CG animation (Bryce, AfterEffects, MetaSynth)


Idea for additional features in the TimeCurves window


MultiTarget