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JeremyW C4D stuff
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JENNA Explorations
TDEM Explorations
Fizz Explorations
Shotglass (Poly/Part)
Swat (Spawn)
Stirring.....required very high oversampling (12) for both part2part and part2poly
SLA Explorations
SLA exploration #1 (Proximal displacement)
SLA exploration #2 (Proximal,3D alpha)
SLA exploration #3 (Proximal coloration of MetaBalls)
SLA exploration #3B (Proximal coloration of MetaBalls)
SLA exploration #4 (Proximal transparency, Reveal)
SLA exploration #5 (Proximal reversed transparency, Slimed)
SLA exploration #6 (Fusion, Proximal and Colorizer with MetaBalls)
SLA exploration #7 (Psychedelic Rain with SLA Proximal)
SLA exploration #8 (SLA Smoke exploration)
SLA exploration #9 (3D Noise as Alpha)
SLA exploration #9B (3D Noise as Alpha)
SLA exploration #9C (3D Noise w/Colorizer in Transp. channel)
SLA exploration #10 (3D Noise as Alpha)
SLA exploration #11 (3D Noise on a volumetric light)
SLA exploration #12 (Distorter with Proximal)
SLA exploration #13 (Water ripples using Distorter with Proximal)
SLA exploration #14 (Metal/Rust using only procedural channel shades)
SLA fire (Yet more 3D Noise on a volumetric light)
Surreal Landscape (Yet more 3D Noise on a volumetric light)
Please note: These are offered in the spirit of inspiring further explorations on your part. Some of the above include C4D files to further clarify what was involved in creating the effect. Those not including C4D files are simply offered as is. A little mystery to wet your whistle...
Tips & Tricks
Beyond Particles (AE post bluring)
Faked volumetric cloud fly through
Reactionary Rigs (Auto puppeting)
Animations / Works in progress
Puddle (made in XL 5.3)
Other Explorations
Perspiration/Condensation drip
Early morph experiments (actually not using morph at all, but rather faking it with "Spherify")
My first CG animation (Bryce, AfterEffects, MetaSynth)
Idea for additional features in the TimeCurves window
MultiTarget