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I am going to assign a texture to the cut edge of the heart, but I want to have 2 colors that define different regions. |
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I isolate the poly selection that will receive the colors, then place a Cube in the scene positioned and scaled to frame the area of coverage (white square). This cube acts only as a placeholder for both capturing screen grabs and then later placing your texture. Set the Cube to not render. I like to keep it around in case I need to replace the texture and want to maintain the exact placement.
On a Mac I can do a marqueed screen grab (command shift 4), and I grab the area defined by the cube exactly corner to corner. |
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Bring the grab into PhotoShop, create a layer above it, fill it with black, set the layer opacity to 50% so you can see what you're doing, then paint away. |
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Set layer back to 100% and SaveAs your mask. |
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Drop that into Colorizer |
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Now back to your view in editor, and use the FitToRegion command, which gives you a marquee tool that you then set to the area defined by the cube, exactly corner to corner. |
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Beats the heck out of messing with UV coords and all that mess.
HTH JeremyW |