Particles moving along irregular surfaces


The ground is a flat poly mesh with Formula deformers used to create the hills and valleys.

The meta-blobs are generated with an emitter to travel parallel to the flat surface,
and then subjected to the same deformers so that they travel along the contoured surface.

 

A picture may be worth a 1,000 words, but the file says it all:
C4D File

JeremyW

 


 

This was achived by seting up an emitter to send particles along a flat plane.

Then an FFD was added

Then a WrapDeformer

C4D File

JeremyW


A different, but related exploration

C4D file

JeremyW