A simple exploration of SLA Proximal used in displacement channels.

The floor's displacement is targeting both the balls,
and the balls displacements are targeting each other,
one with a positive, one with a negative setting.


In SLA 2.1, Proximal has new criteria for searching targets.

In previous versions, it looked for a single object or group with the indicated name.
If more than one such object existed, it targeted the one upper most in the ObjectManager.

In 2.1, ANY objects, groups, or nulls with the indicated name are considered as targets,
regardless of where in the ObjectManager.

So, in order for the floor to deform in response to both balls,
it's displacement channel has the following Proximal set up:

 

As with all displacement mapping, the editor does not display.

DownLoad C4D file

JeremyW